Showing posts with label google glass. Show all posts
Showing posts with label google glass. Show all posts

Wednesday, 26 February 2014

Fin, ring based interaction device


I have always thought the finger and rings are ideal places for control devices. This new project seems very versatile and natural to use. Would work well with Google Glass.

More... 

Tuesday, 10 September 2013

Interacting with wearables - the ring is the thing

Lets face it, the method of interacting with Google Glass via swiping the leg of the glasses is far from ideal.  Voice is also available but very public. What is needed is a small wearable input device that allows gestures, menu selection, cursor movement, mouse clicks etc.

In the wearable PC labs and geek tech corners of the web are gloves, bracelets and ring mice. These all tend to look bulky and not something you would want to be seen wearing away from your desk, or even in public. However a recent Kickstarter project funded a device which shows promise.


Mycestro is a touch sensitive 3d mouse that fits on the finger. It uses low power Bluetooth 4 to pair with your PC, but could be iPad, Glass or Smartwatch. It uses the 3D gestural motion of your finger to control a cursor, and a touch sensitive pad for selection and initiation of the device.

I would not be surprised if Apple did not create a ring input device as an addition to other existing and future devices. It could work with Apple TV, your Mac, iPad or a future glasses project. With their design and engineering flair they could make it usable, discrete and fashionable.

I see a future where we will wear multiple connected wearable devices. Selecting the best of breed for each situation. Just as we can currently pick the mouse and display that fits our needs and budget.

Update:

Another entrant into this area. These are just concept designs form a competition on crowdSpring but even if this device does not eventually appear I have no doubt that rings will be important input and control devices. They are small, personal, unobtrusive and can be used without making large gestures.

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Monday, 9 September 2013

"Psst! Want to buy a smart watch?"


Pebble, Google, Samsung, Sony, Qualcomm and soon Apple are all getting into the wearable game. A day does not seem to go by without another candidate for our wrists, belts, or eyes. Some are highly targeted towards specific markets, such as Nike, Garmin or Fitbit's sports devices. Even auto manufacturers are getting in on the game, Nissan today launched the Nismo, which monitors both telemetry such as speed and driver heart rate, all to improve safety and driver abilities. But with so many offering we are sitting at that confusing time when a new technological opportunity throws up many wild and diverse solutions. To take advantage of all these you would need arms like a street corner hustler.  

Unlike traditional wearable accessories where design, fashion and quality of materials play an important part, the decision process for tech wearables is more complex. Top amoungst many is battery life, this may be an area of consumer education. As phones switched from relatively dumb devices into today's smart phones we have become accustomed to the nightly recharging ritual. So maybe we should not think of smart watches in terms or normal watches, but as mini computers. Other considerations are usability, comfort, and a desire to look more or less like a geek. 

The big consideration is about ecosystems and capabilities. As most offerings will not be stand alone devices but paired to your mobile, the choice of OS is important. If you are wedded to either Android or IOS then you require a lot of impetus to switch. Either OS will promise a platform where third parties can develop apps to meet your every need. The Davids entering the market against these Goliath's face an up hill battle. But as we know, in technology the newstart can sometimes cause major disruption.

Individual companies bringing in task specialised watches will have a distinctly hard time. Being an you are established brand within a domain helps.  Or if the device targets an an activity where it is already established that you need to dress appropriately - sports, biking, medical then consumers may be willing to strap on a special it device. But if it is a  more integrated activity, such as driving, the barriers to donning automobile specific wearables is high. 


After years of research in the lab, the world of wearable tech is just starting to enter the mainstream. Many players want a slice of the $8.36 billion pie. As a consumer, my advice would be to hold my fire and give it a year before purchase. By then we will be on mark two or three of devices and the some of the early problems will have been ironed out and the best of a new generation of useful wearable apps should be clear.
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